The Perfect Match: Translating Mesh into a MetaHuman Identity
Turn your raw 3D scan into a riggable MetaHuman. From trimming the mesh in Blender to Identity Solve and building the character in Unreal Engine, the face of your digital twin.
Turn your raw 3D scan into a riggable MetaHuman. From trimming the mesh in Blender to Identity Solve and building the character in Unreal Engine, the face of your digital twin.